Towards the Narrative Annotation of Personal Information and Gaming Environments

نویسندگان

  • Mischa M Tuffield
  • David E Millard
  • Nigel R Shadbolt
چکیده

This paper presents an analogy between Semantic Web technologies and an existing narrative theory. Narrative generation is presented as an alternative method of human computer interaction, in the form of context based search. The discussions are grounded in domains of Memories for Life, and Massively Multiplayer Online Role Playing Games.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

An Investigation into Automatically Captured Autobiographical Metadata, and the Support for Autobiographical Narrative Generation

FACULTY OF ENGINEERING, SCIENCE AND MATHEMATICS SCHOOL OF ELECTRONICS AND COMPUTER SCIENCE INTELLIGENCE, AGENTS, MULTIMEDIA GROUP A mini-thesis submitted for transfer from MPhil to PhD by Mischa M Tuffield Personal information and the act of publishing multimedia artifacts to the World Wide Web is becoming more and more observable. This report presents an infrastructure for the capturing and ex...

متن کامل

Online Attentional Bias Modification Training for Adolescents with Internet Gaming Disorder

Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attenti...

متن کامل

Towards Emotionally Adapted Games based on User Controlled Emotion Knobs

The paper presents an approach to a gaming personalization system to systematically facilitate or avoid user-selected emotions during gameplay with control knobs that regulate the emotional impact of the game. Underlying the framework is a Psychological Customization system that entails personalization of the way of presenting information (user interface, visual layouts, modalities, narrative a...

متن کامل

Towards Annotating Narrative Segments

We report on first annotation experiments on narrative segments. Narrative segments are a pragmatic intermediate layer that allows studying more complex narratological phenomena. Our experiments show that segmenting on limited context information alone is difficult. High interannotator agreement on this task can be achieved by coupling the segmentation with summarization and aligning parts of t...

متن کامل

The Effects of Multimedia Annotations on Iranian EFL Learners’ L2 Vocabulary Learning

In our modern technological world, Computer-Assisted Language learning (CALL) is a new realm towards learning a language in general, and learning L2 vocabulary in particular. It is assumed that the use of multimedia annotations promotes language learners’ vocabulary acquisition. Therefore, this study set out to investigate the effects of different multimedia annotations (still picture annotatio...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005